Virtual Reality by Fouad Sabry
Synopsis
What Is Virtual Reality
The term "virtual reality" (VR) refers to a simulated experience that may either be very similar to or quite dissimilar from the actual world. Virtual reality may be used in a variety of settings, including entertainment, education, and even business. Other separate forms of technology that are similar to virtual reality include augmented reality and mixed reality, which are often collectively referred to as extended reality or XR for short.
How You Will Benefit
(I) Insights, and validations about the following topics:
Chapter 1: Virtual reality
Chapter 2: Mixed reality
Chapter 3: Head-mounted display
Chapter 4: Immersion (virtual reality)
Chapter 5: Oculus Rift
Chapter 6: Sketchfab
Chapter 7: Windows Mixed Reality
Chapter 8: HTC Vive
Chapter 9: Virtual reality headset
Chapter 10: Comparison of virtual reality headsets
Chapter 11: Tilt Brush
Chapter 12: Foveated rendering
Chapter 13: VR positional tracking
Chapter 14: Hyper Reality Experience
Chapter 15: Virtual reality game
Chapter 16: VRChat
Chapter 17: Virtual reality applications
Chapter 18: Valve Index
Chapter 19: Oculus Rift CV1
Chapter 20: TheBlu
Chapter 21: NeosVR
(II) Answering the public top questions about virtual reality.
(III) Real world examples for the usage of virtual reality in many fields.
(IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of virtual reality' technologies.
Who This Book Is For
Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of virtual reality.
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