Swift 3 Object-Oriented Programming - Second Edition by Gaston C. Hillar
(price excluding 0% GST)
Author:
Gaston C. Hillar
Category:
Engineering & IT
ISBN:
9781787120990
Publisher:
Packt Publishing
File Size:
29.27 MB
(price excluding 0% GST)
Synopsis
Key FeaturesLeverage the most efficient object-oriented design patterns in your Swift applicationsWrite robust, safer, and better code using the blueprints that generate objectsBuild a platform with object-oriented code using real-world elements and represent them in your appsBook DescriptionSwift has quickly become one of the most-liked languages and developers de-facto choice when building applications that target iOS and macOS. In the new version, the Swift team wants to take its adoption to the next level by making it available for new platforms and audiences.This book introduces the object-oriented paradigm and its implementation in the Swift 3 programming language to help you understand how real-world objects can become part of fundamental reusable elements in the code. This book is developed with XCode 8.x and covers all the enhancements included in Swift 3.0. In addition, we teach you to run most of the examples with the Swift REPL available on macOS and Linux, and with a Web-based Swift sandbox developed by IBM capable of running on any web browser, including Windows and mobile devices.You will organize data in blueprints that generate instances. Youll work with examples so you understand how to encapsulate and hide data by working with properties and access control. Then, youll get to grips with complex scenarios where you use instances that belong to more than one blueprint. Youll discover the power of contract programming and parametric polymorphism. Youll combine generic code with inheritance and multiple inheritance. Later, youll see how to combine functional programming with object-oriented programming and find out how to refactor your existing code for easy maintenance.What you will learnWrite high-quality and easy-to-maintain reusable object-oriented code to build applications for iOS, macOS, and LinuxWork with encapsulation, abstraction, and polymorphism using Swift 3.0Work with classes, instances, properties, and methods in Swift 3.0Take advantage of inheritance, specialization, and the possibility to overload or override membersImplement encapsulation, abstraction, and polymorphismExplore functional programming techniques mixed with object-oriented code in Swift 3.0Understand the differences between Swift 3.0, previous Swift versions, and Objective-C codeAbout the AuthorGaston C. Hillar is Italian and has been working with computers since he was eight. He began programming with the legendary Texas TI-99/4A and Commodore 64 home computers in the early 80s. He has a bachelors degree in computer science (graduated with honors), and an MBA (graduated with an outstanding thesis). At present, Gaston is an independent IT consultant and a freelance author who is always looking for new adventures around the world.He has been a senior contributing editor at Dr. Dobbs and has written more than a hundred articles on software development topics. Gaston was also a former Microsoft MVP in technical computing. He has received the prestigious Intel® Black Belt Software Developer award eight times.He is a guest blogger at Intel® Software Network (http://software.intel.com). You can reach him at gastonhillar@hotmail.com and follow him on Twitter at http://twitter.com/gastonhillar. Gastons blog is http://csharpmulticore.blogspot.com.He lives with his wife, Vanesa, and his two sons, Kevin and Brandon.Table of ContentsObjects from the Real World to the PlaygroundStructures, Classes, and InstancesEncapsulation of Data with PropertiesInheritance, Abstraction, and SpecializationContract Programming with ProtocolsMaximization of Code Reuse with Generic CodeObject-Oriented and Functional ProgrammingExtending and Building Object-Oriented Code
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