Learning AWS Lumberyard Game Development by Dr. Edward Lavieri

Learning AWS Lumberyard Game Development by Dr. Edward Lavieri from  in  category
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Category: Engineering & IT
ISBN: 9781786468857
File Size: 23.71 MB
Format: EPUB (e-book)
DRM: Applied (Requires eSentral Reader App)
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Synopsis

Key FeaturesBuild a multiplayer 3D game from scratch using the features of Amazons LumberyardExplore the world of Lumberyard along with Twitch and various key Amazon Web Services to build a gameThis step-by-step practical guide will teach you how to build cross-platform games using LumberyardBook DescriptionAmazons Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient.This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, well guide you through the creation of an immersive game world with characters. Youll add animations and audio to bring the game to life. Well explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end.By the end of the book, you will be efficient in building cross-platform games using Lumberyard.What you will learnExplore Lumberyards graphical user interfaceCreate stunning game worldsUse Geppetto editor to create 3D charactersCreate and animate game characters using Lumberyards toolsetCreate impressive gameplay to add multiplayer functionality to your gameDebug and play your 3D gameAdd multiplayer functionality to your game using Amazon GameLiftIntegrate with Amazon cloud services to support cloud computing and storageEngage your users during gameplay with TwitchAbout the AuthorDr. Edward Lavieri is a veteran game designer and developer with a strong academic background. He earned a doctorate in computer science from Colorado Technical University and three Master of Science degrees in Management Information Systems (Bowie State University), Education – Instructional Design (Capella University), and Operations Management (University of Arkansas), demonstrating his passion for academic pursuits. He has developed and taught computer-related courses since 2002. Edward retired from the U.S. Navy after 25 years as an Intelligence Specialist and Command Master Chief.Edward has authored Adaptive Learning for Educational Game Design, Getting Started with Unity 5, LiveCode Mobile Development Hotshot, LiveCode Mobile Development Cookbook, Software Consulting: A Revolutionary Approach, and was the technical editor of the Excel Formulas and Functions for Dummies book. He has also authored numerous computer science and information systems college courses.Table of ContentsWelcome to the LumberyardPlanning Your Game in the LumberyardConstructing an Immersive 3D Game WorldCreating 3D CharactersAnimating Your CharactersCreating GameplayCreating Multiplayer GameplayBringing Your Game to Life with Audio and Sound EffectsEmploying Cloud Computing and StorageEngaging With Users Using TwitchProviding Your Game to the WorldStretching Your Lumberyard Wings

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