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Create ready-to-play 3D games with reactive environments, sound, dynamic effects, and more!
This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development.
You'll learn the 3D and C# fundamentals before starting to build one short segment of the full game — a vertical slice. With every progressing chapter, you'll learn to improve this game (alongside building your own) to make it ready to pitch to studios.
Within Unity 3D Game Development, you will learn to:
The book is split between expert insights that you'll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you're allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce.
Join the book community on Discord: Read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.
Our goal with this book is to enable every reader to build the right mindset to think about 3D games, and then show them all the steps we took to create ours.
The main target audience for this book is those with some prior knowledge in game development, though regardless of your experience, we hope to create an enjoyable learning journey for you.