This book is a standard tutorial targeted at game developers which aims to help them incorporate audio programming techniques to enhance their gameplay experience. This book is perfect for C++ game developers who have no experience with audio programming and who would like a quick introduction to the most important topics required to integrate audio into a game.
Dear publishers and self-publisher, kindly be informed that Book Capital & E-Sentral are now using the same publisher panel for your convenience in uploading and updating your eBook content.
If you wish to proceed to log in/ sign up, click Yes. Otherwise, kindly click the X icon to close.